In many situations, on-site visits and other forms of traveling have been rendered unnecessary as interviews, onboarding, orientation, and training can all be handled with virtual meetings. Many of these employees have never visited the corporate home office of their employer, nor have they met their teammates in person. As the adoption of hybrid work models rapidly increases, there are more employees in remote locations than ever before. Relationships are important for team members to form and maintain. By 2025, 50% of all enterprise virtual events will be held on the video meeting platform commonly used by their organization every day.Īs technology and video meeting platforms become more advanced, meeting administrators can often provide virtual experiences that are more engaging, inclusive, and productive than in-person gatherings.Through 2022, 75% of midsize enterprises will utilize a hybrid model with employees working both from a defined corporate office and from remote locations.Consider these statistics from the 2021 Gartner® Magic Quadrant™ for Meeting Solutions ( get the full report here): With work environments shifting toward hybrid work models and more employees working remotely, the prevalence of virtual meetings will continue to grow. A virtual meeting can be viewed as the broader term encompassing all types of digital meeting options ranging from video conferencing to meetings where attendees may join through cellular data rather than Wi-Fi. Note: some use “virtual meetings” and “online meetings” interchangeably, although one could argue there is a slight difference. Virtual meetings can be held with anyone, anywhere.Ī virtual meeting is clearly different from a traditional in-person conference where everyone is together in the same physical room, but it's similar in that people are still brought together into a dedicated meeting room. While virtual meetings have increased in popularity for work, they’ve also become commonplace for friends and family. In the business world, virtual meetings are usually held when employees are in different locations, but sometimes workers in the same office will opt for one simply so they don’t have to leave their desks. People use virtual meetings in many ways, including for connecting with family and friends, teletherapy, and collaborating with their distributed workforce. Although younger than gaming worlds, these social virtual worlds are quickly gaining popularity, particularly in educational, political, commercial and military organizations.Definition: A virtual meeting is a form of communication that enables people in different physical locations to use their mobile or internet connected devices to meet in the same virtual room. These worlds offer a more open-ended experience such as exploring landscapes, playing adventurous sports, socializing with communities, taking part in political debates or experiments, attending educational sessions, training in a simulated environment and countless other virtual possibilities. Social Interaction-Based: Focuses on user interaction, education and training through simulated worlds.Entertainment-based virtual worlds represents the majority of virtual worlds in existence today. These virtual worlds are strongly influenced by fantasy, science fiction, and anime genres of literature and film. In this category of virtual worlds, users play games through their avatars. Entertainment-Based: The launch of multiplayer 3-D games in the 1990s gave birth to new advancements in interactive virtual worlds.Today's avatars are three-dimensional, interactive icons that exist in realistic virtual worlds. Avatars are real-world or fictionally adapted personalized characters that depict humans, pets or other imaginary characters that inhabit virtual worlds. Today, virtual worlds depict a world very similar to reality, with real-world rules and real-time actions and communications. With the advancement in two-dimensional and three-dimensional graphics rendering technologies, graphical models called avatars became the hallmark of virtual worlds. Initially, virtual worlds were limited to text and document sharing such as in chat rooms and through conferencing systems.
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